AI Testing Simulator
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Classes | |
class | ActionType |
Defines a user specified action for a Waypoint object. More... | |
class | Adversary |
Entity representing an adversary (Vehicle, Motorcycle, Bike, or Pedestrian) with a pre-defined behavior in simulation (not AI) /summary> More... | |
class | BaseEntity |
Creates BaseEntity Object which contains Coord3D SpawnPoint for entities (Veh, Ped) More... | |
class | Ego |
Create Ego vehicle. Object has no actions, only start point and destination. More... | |
class | EntityModel |
Creates EntityModel object which contains informations about Model from Carla Blueprints. More... | |
class | Lane |
Represents a lane on a road network. More... | |
class | Location |
A class representing a location in 3D space and rotation. More... | |
class | Path |
Represents a Path object that contains actions-info for a specific Entity created by Gui-User. More... | |
class | Road |
Represents a road on a road network in CARLA. More... | |
class | ScenarioInfo |
Create ScenarioInfo Object. Contains all GUI-Userinputs. More... | |
class | StartPathInfo |
Class representing information needed to start a route. More... | |
class | TriggerInfo |
Contains information about the Trigger of an ActionType in a Waypoint Object. More... | |
class | Waypoint |
Create Waypoint Object. Contains User defined Input for a specific Event on a Entity Path Represents an Event in the .xosc File. More... | |
class | WorldOptions |
Creates WorldOptions Object. Contains user specified world settings for the scenario. More... | |
The Lane class represents a lane of a road. It contains information such as the lane ID, road ID, waypoints, and next road and lane IDs.