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AI Testing Simulator
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Classes | |
| class | ActionType |
| Defines a user specified action for a Waypoint object. More... | |
| class | Adversary |
| Entity representing an adversary (Vehicle, Motorcycle, Bike, or Pedestrian) with a pre-defined behavior in simulation (not AI) /summary> More... | |
| class | BaseEntity |
| Creates BaseEntity Object which contains Coord3D SpawnPoint for entities (Veh, Ped) More... | |
| class | Ego |
| Create Ego vehicle. Object has no actions, only start point and destination. More... | |
| class | EntityModel |
| Creates EntityModel object which contains informations about Model from Carla Blueprints. More... | |
| class | Lane |
| Represents a lane on a road network. More... | |
| class | Location |
| A class representing a location in 3D space and rotation. More... | |
| class | Path |
| Represents a Path object that contains actions-info for a specific Entity created by Gui-User. More... | |
| class | Road |
| Represents a road on a road network in CARLA. More... | |
| class | ScenarioInfo |
| Create ScenarioInfo Object. Contains all GUI-Userinputs. More... | |
| class | StartPathInfo |
| Class representing information needed to start a route. More... | |
| class | TriggerInfo |
| Contains information about the Trigger of an ActionType in a Waypoint Object. More... | |
| class | Waypoint |
| Create Waypoint Object. Contains User defined Input for a specific Event on a Entity Path Represents an Event in the .xosc File. More... | |
| class | WorldOptions |
| Creates WorldOptions Object. Contains user specified world settings for the scenario. More... | |
The Lane class represents a lane of a road. It contains information such as the lane ID, road ID, waypoints, and next road and lane IDs.