Create ScenarioInfo Object. Contains all GUI-Userinputs.
More...
|
| ScenarioInfo () |
| Creates a new instance of ScenarioInfo class with default values.
|
|
object | Clone () |
| Converts the Model Representation, where Pedestrians are also Vehicles to the Scenario Representation, where Pedestrians are represented as their own Objects. Creates a Deepcopy.
|
|
void | setEgo (Ego ego) |
|
|
System.Action | onEgoChanged |
|
|
string | Path [get, set] |
|
ObservableCollection< Adversary > | Pedestrians [get, set] |
|
string | MapURL [get, set] |
|
WorldOptions | WorldOptions [get, set] |
|
Ego | EgoVehicle [get] |
|
ObservableCollection< Adversary > | Vehicles [get, set] |
|
List< BaseEntity > | allEntities [get] |
|
Create ScenarioInfo Object. Contains all GUI-Userinputs.
◆ Clone()
object Entity.ScenarioInfo.Clone |
( |
| ) |
|
|
inline |
Converts the Model Representation, where Pedestrians are also Vehicles to the Scenario Representation, where Pedestrians are represented as their own Objects. Creates a Deepcopy.
- Returns
- ScenarioInfo Object ready for XML-Export
◆ setEgo()
void Entity.ScenarioInfo.setEgo |
( |
Ego |
ego | ) |
|
|
inline |
- Parameters
-
ego | The Ego object to set. |
- Returns
- void
The documentation for this class was generated from the following file:
- C:/Users/stefa/source/repos/AI_Testing_Simulator/Unity/Assets/Entities/ScenarioInfo.cs