Create Waypoint Object. Contains User defined Input for a specific Event on a Entity Path Represents an Event in the .xosc File.
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| Waypoint () |
| | Initializes a new empty instance of the Waypoint class.
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| | Waypoint (Location location, ActionType actionTypeInfo, List< TriggerInfo > triggerList, WaypointStrategy strategy=WaypointStrategy.FASTEST) |
| | Initializes a new instance of the Waypoint class with a given location, action type info, trigger list, and priority.
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| void | setPosition (float x, float y) |
| | Sets the position of the Waypoint to the given coordinates.
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void | CalculateLocationCarla () |
| | Calculates the location of the Waypoint in Carla given the corresponding Unity Coordinates and fills the LocationCarla property.
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| object | Clone () |
| | Clones the Waypoint object.
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Create Waypoint Object. Contains User defined Input for a specific Event on a Entity Path Represents an Event in the .xosc File.
◆ Waypoint()
Initializes a new instance of the Waypoint class with a given location, action type info, trigger list, and priority.
- Parameters
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| location | The location of the Waypoint |
| actionTypeInfo | The ActionType info of the Waypoint |
| triggerList | The list of triggers of the Waypoint |
| priority | The priority of the Waypoint |
◆ Clone()
| object Entity.Waypoint.Clone |
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Clones the Waypoint object.
- Returns
- A cloned Waypoint object
◆ setPosition()
| void Entity.Waypoint.setPosition |
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float |
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float |
y |
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Sets the position of the Waypoint to the given coordinates.
- Parameters
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| x | The x-coordinate of the Waypoint |
| y | The y-coordinate of the Waypoint |
The documentation for this class was generated from the following file:
- C:/Users/stefa/source/repos/AI_Testing_Simulator/Unity/Assets/Entities/Waypoint.cs