Represents a Waypoint in A* algorithm with additional properties which is used to find the shortest path between 2 points.
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| AStarWaypoint (int indexInLane, int laneId, Location location) |
| Constructor for AStarWaypoint class with indexInLane, laneId, location, actionTypeInfo, triggerList and priority parameters.
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int | IndexInLane [get, set] |
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int | LaneId [get, set] |
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Location | Location [get, set] |
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Represents a Waypoint in A* algorithm with additional properties which is used to find the shortest path between 2 points.
◆ AStarWaypoint()
AStarWaypoint.AStarWaypoint |
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int |
indexInLane, |
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int |
laneId, |
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Location |
location |
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inline |
Constructor for AStarWaypoint class with indexInLane, laneId, location, actionTypeInfo, triggerList and priority parameters.
- Parameters
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indexInLane | Index in Lane of the waypoint |
laneId | ID of the Lane of the waypoint |
location | Location of the waypoint |
actionTypeInfo | ActionType of the waypoint |
triggerList | List of TriggerInfo objects for the waypoint |
priority | Priority of the waypoint. Default value is "overwrite" |
The documentation for this class was generated from the following file:
- C:/Users/stefa/source/repos/AI_Testing_Simulator/Unity/Assets/Scripts/SnapController.cs